Monday, January 16, 2017

Can an "unsolvable" format be created?


Today I want to talk about the concept of creating an "unsolvable" TCG format.

The idea is simple, just assign a power level to each card and then limit the total power level of each deck.

I built a simple version of this idea using 93/94 here: https://equilibrium94.github.io/#

My implementation has yet to be balanced, but I think the idea has a lot of potential.

The benefits are:

* Netdecks don't oppress creativity.

* You get a format with a large number of Tier 1 decks, maybe up to 60.

* Each Tier 1 deck can have a 50-51% win rate vs other Tier 1 decks on average.

* The vast majority of the card pool is playable.

* Decks can be balanced with greater precision than banning, restricting, or re-writing cards.

I think the idea works well for static formats like 93/94, and will also work well for digital TCG's like Hearthstone and Shadowverse.

Unfortunately, I don't think it can be implemented for modern paper TCG's since as new cards are introduced the power level of each card would need to be updated.

7 comments:

  1. This comment has been removed by a blog administrator.

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  2. Hi! I sent a mail to chess314. Is that your mail? I hope you read it, thank you

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  3. Cool stuff. I have also done some delving into this type of area.

    One "auto-method" to get those card values would be to allocate to cards a running point values relative to tournament/play results. Working out a point formula based on how many were in the deck, how well the deck performed/finished, how many decks were in the tournament, etc. Then a tool could auto-generate/update a list of each card and their calculated/updated corresponding points cost.

    And players could use the latest individual-cards-point-cost list to build their decks relative to a specific total points amount, with different point total levels being considered different Points Classes (tiers of power).

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  4. Great points. I think there is a lot of potential here

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  5. I'm not sure how it works it out but if you take a look at the "Xmage" software, it uses some sort of point system to match players. It may provide some useful ideas for your system.

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  6. How do you blank a non foil so well? Every time I try to blank a non foil it ends up like shit.

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